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"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
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| Thankyou Bob for bringing some sanity back to this place.
Glad to oblige (?)
| This is really looking good now, but a few things:
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| a) the landscape and it's transitions look very gradual/flat, not what I'd
| usually associate with the location of a lighthouse.
No doubt the lack of vegetation objects instead of this textured HF alone. It's 40
POV units above
sea level, using 1 unit = 1 ft. If you look at the picture I'm basing this view on
you'll see it
also seems flat, or so I think it does anyway, trees or not. BTW, I need to get that
island in
there too.
| b) The red rooves could do with some tiles or boards to break them up a bit,
| I think this one change would add so much to the image.
All they have now is a brick normal just so they weren't without anything. It didn't
help.
| c) Those red rooves again, the perspective seems a bit wrong, maybe caused
| by the old enemy of ambient light, the roof of the out-building furthest
| away from the camera looks asthough it's right on top of the closest
| red roof, but when looking at the walls of these buildings and the ground
| you can see that they are some distance apart.
Figuring out the placements is total guesswork for me, I don't know why they weren't
aligned to
begin with when built. Puzzled me. But I think a lot of the perception is caused by
camera
position and zoom angle.
| d) The horizon looks too flat and too sharp if that makes any sense, maybe
| could be fixed by bumping up the ground fog a bit or something like that.
The ground fog I used is very thin, I wondered about that myself. Like, should it be
hazy or
should it be very clear? Tough choice but clearness never seems right somehow.
| Thanks for the inspiration Bob, for the last 3 hours I've been trying to decide
| weather to work on my CGI scrip or work on my almost complete POV scene, so POV
| it will be.
Heck yeah, work (play?) with POV-Ray a while. CGI probably has a less rewarding
outcome, I don't
know. Thanks for those comments.
Bob
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